• How To Randomize Pokemon Sun

    How To Randomize Pokemon Sun

    Changed Evolutions Reference This page will show the changes made by the 'Change Impossible Evolutions' option in the latest Randomizer. Check here to see how to evolve your Pokemon after using this option. The lists are separated by the games they are used in.

    After 9 months, the lost episode of the Pokemon Sun and Moon Extreme Randomizer Nuzlocke is finally here! Lets try and crush 100 likes for the long awaited. I CAN'T BELIEVE I ACTUALLY FOUND ONE. How to RANDOMIZE ANY Pokemon Game on 3DS! Ultra Sun and Moon, Sun and Moon, Omega Ruby and Alpha Sapphire, X and Y! - Ultimate 3DS Randomizer Tutorial - SUBSCRIBE.

    Approved by TheImmortal We are now welcoming suggestions on fixing some movesets we have right now. Please use this thread. This is the Single Random Battle thread. For doubles, click. What is OK to post?

    Screenshots of bad movesets/items/abilities or an accurate description of the set. Suggestion about adding new moves/items to the sets but supported by a good argomentation. What is NOT OK to post? One liners suggestions. Screenshot of movesets that are not actually bad. Post complaining about unfairness and hax about teams. Anything that is illegal on the pokemon.

    How To Randomize Pokemon Sun And Moon On 3ds

    KEEP IN MIND THAT Every pokemon has 84 ev in every stat, so consider this before telling a set is 'bad'. We may not accept your suggestion. It's random battle, something should be random. We are not looking for one single viable set.

    If you wanna play that way, play Battle Factory. In random battle unreleased abilities are legit and so are allowed some illegal egg moves combo. You can find all the Pokemon info on You can find current move sets at. Hi there I've read the event set for Pumpkaboo Super, and I think that it should be removed (if event mons are allowed to be moved). My primary reasoning is that only Shadow Sneak is viable in this moveset; Astonish does little damage and it's primary role is already completed by shadow sneak, plus the priority. Scary Face isn't nessecary because Pumpkaboo would probably be KOed before it can lower a Pokemon's Speed enough to be effective, it might be useful on some occassions but it all relies on convinience and it's just not good compared to the other moves Pumpkaboo posseses. Trick Or Treat and Shadow Sneak are fine, but priority users can easily KO Pumpkaboo before it can STAB them with the aforemention combo.

    In the case of above, if Event Pumpkaboo cannot be removed, then I'd like to suggest a new set likewise. Items and nature are randomized, so the moveset is the only thing that needs changing (correct me if im wrong and I will fix this) Moveset: Giga Drain - Alternative answer to Bullet Seed due to Mudbray having Stamina, so Giga Drain would at least prevent this problem, since otherwise, Mudbray will wall out Pumpkaboo and other mons. Also stab Shadow Sneak - Ghost-type STAB move, can be used to pick off low HP mons, and can hit mons like Abra and Gastly nicely, it also has useful priority that is esstential due to Pumpkaboo's sluggishness.

    Leech Seed - Recovery Option besides Giga Drain, Synthesis is better but this is more random. This can be used to wall some physical attackers and can help Pumpkaboo take them out easier while gaining important, but little health. Will-O-Wisp - 'Let it burn' Jokes aside, Pumpkaboo can spread status which cripple physical attackers and temper with other Pokemon's longevity. Generallya utility move to help teammates sweep better. If this isn't random enough I can randomize it even further, although I think that this is fine, as it isn't particularly viable in competitive LC, and yet again, it isn't that bad to the extent of it being useless, in my opinion. Thanks for your time, have a great day!

    Pumpkaboo doesn't appear in standard Random Battle. The set info is still there for legacy purposes and Seasonal formats as necessary (and is usually updated when said Seasonal formats use the Pokemon). We never did figure out how we would create and balance LC Random Battle, though, so your comments might be taken into consideration if that format is ever created. If we assume the sets are for Gourgeist, it already has the last 3 moves in its pool and its low Special Attack (58 base) makes Giga Drain a bad move to use. Linoone should have a Figy Berry (or equivalent) + Gluttony set instead of just Sitrus Berry + Quick Feet. When it uses Belly Drum, Gluttony activates berry usage at 50%. Figy Berry and its equivalents heal 50%, so Linoone will be at 100% health, which is vital for how frail it is.

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    There have been times where I really wish Linoone just had that extra 25% health. Quick Feet isn't entirely bad, however. I say keep both, but of course randomize which set Linoone uses. Also, this only works because Linoone has Gluttony. If there are other mons which could benefit from the Figy Berry buff, I'd like to know. But I think Linoone definitely deserves to benefit from this gimmick.

    Linoone should have a Figy Berry (or equivalent) + Gluttony set instead of just Sitrus Berry + Quick Feet. When it uses Belly Drum, Gluttony activates berry usage at 50%. Figy Berry and its equivalents heal 50%, so Linoone will be at 100% health, which is vital for how frail it is. There have been times where I really wish Linoone just had that extra 25% health. Quick Feet isn't entirely bad, however. I say keep both, but of course randomize which set Linoone uses. Also, this only works because Linoone has Gluttony.

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    If there are other mons which could benefit from the Figy Berry buff, I'd like to know. But I think Linoone definitely deserves to benefit from this gimmick. I want to start a petition to see whether Unown should be removed from Random Battles. I believe that Unown is too far removed from the Standard set of Pokemon allowed to perform in the Random Battle Tier.

    An average Pokemon found on a team is either fully-evolved (ex: venusaur), a middle stage evolution holding Eviolite (ex: magneton), or a Pokemon that cannot evolve (ex: tauros). These Pokemon also have access to 4 moves.

    Unown can only learn 1 move, Hidden Power. The only Unown that Random Battle will ever give is an Unown (A) with Choice Specs and Hidden Power (Psychic). This Pokemon feels like an empty slot when on my team, and makes me feel like I'm playing with an overwhelming handicap. I know that there is a list of Pokemon that will never show up on a random battle team (ex: baby pokemon and 1st stage pokemon), and I believe that Unown should fall into this category. I want to start a petition to see whether Unown should be removed from Random Battles. I believe that Unown is too far removed from the Standard set of Pokemon allowed to perform in the Random Battle Tier. An average Pokemon found on a team is either fully-evolved (ex: venusaur), a middle stage evolution holding Eviolite (ex: magneton), or a Pokemon that cannot evolve (ex: tauros).

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    These Pokemon also have access to 4 moves. Unown can only learn 1 move, Hidden Power. The only Unown that Random Battle will ever give is an Unown (A) with Choice Specs and Hidden Power (Psychic). This Pokemon feels like an empty slot when on my team, and makes me feel like I'm playing with an overwhelming handicap. I know that there are a list Pokemon that will never show up on a random battle team (ex: baby pokemon and 1st stage pokemon), and I believe that Unown should fall into this category. This whole issue about bulky mons not having any recovery might mandate the use of 'mandatory moves', like how most offensive Pokemon are (as far as I know) never seen without their STAB, although there are some cases where mons are only using one of their perfectly good dual STAB (ex: Iron Head + Brick Break SubSD Bisharp).

    Also I can't tell you how many times I got a Mega Slowbro without any recovery. My proposed list of changes of mons (Part I): Mega Blastoise: -Dragon Tail, +Dragon Pulse Not sure why Mega Blastoise is intent on phasing when it has no passive recovery whatsoever and opts to forgo strong neutral coverage (which is pretty important in Randoms); the phasing business should just be left to regular Blastoise, especially seeing as Stoise has Roar while Mega Stoise does not. Mega Beedrill: +Fell Stinger If Swords Dance is an option on this in Randoms, I don't see why Fell Stinger shouldn't be either, particularly since MBee is arguably the single most effective user of this move. Pidgeot: +Defog Mega Pidgeot: +Hidden Power Grass, +Refresh, + Work Up, -Defog(? Optional) Why does MPidgeot have only 5 options for moves? And why does MPidgeot have the option to Defog but not regular Pidgeot? MPidgeot should at least have more freedom in its moveset, and the Defog thing just seems like a random inconsistency to me.

    How To Randomize Pokemon Sun And Moon Without Computer

    Raichu-Alola: +Surf, +Grass Knot In addition to being on board with wanting Surf on AlolanRaichu to smack Grounds hard, I don't see why it shouldn't have Grass Knot as well. Ninetales: +Pain Split Given the presence of Will-O-Wisp, Substitute, and Nasty Plot on this set, as well as people's desire for Ninetales to have a bit more longevity as a weather setter, I see Pain Split having decent use on the majority of Random sets generated for Ninetales. Ninetales-Alola: +Freeze-Dry, +Encore Freeze-Dry adds some useful additional coverage on AlolanTales' repertoire, and is a generally annoying move to deal with in Randoms, especially coming from such a fast user.

    Encore is a neat move AlolanTales gets as well, and helps to circumvent setup sweepers looking to work around Aurora Veil. Parasect: +Leech Life, -X-Scissor Leech Life outclasses X-Scissor aside from superior PP, which is not really relevant in Randoms, plus it's not like Parasect can last anyway.

    Dugtrio: +Memento Dugtrio-Alola: +Memento, +Sucker Punch Is there a reason why these two aren't running memento? In fact, I'm seeing a shortage of Memento users in Randbats in general; the only Memento users are the Grimer, Muk, Slugma (but not Magcargo), Mega Latios (but not regular Latios), and Whimsicott. Also Alolan Duggy really needs more moves lol Persian-Alola: +Snarl In addition to Foul Play and Parting Shot as per suggested by, I also think Snarl has potential for Alolan Persian's useful abilities; Fur Coat + Snarl go decently together while Technician Snarl is stronger than Dark Pulse, which can be useful for Nasty Plot Alolan Persian. Mega Alakazam: +Psychic I noticed this absent from MZam's moves when Alakazam has both Psyshock and Psychic. Victreebel: +Poison Jab, +Swords Dance(?), +Leaf Blade(?) The use of Power Whip and Sucker Punch on the set means that a fully physical set could be viable (and has shown up from time to time on Random), so giving Victree its 2nd STAB is only fitting.

    There's also the option of adding SD and Leaf Blade to the set, but that's less something to address and more of a bonus than anything. Tentacruel: +Ice Beam, +Giga Drain, +Dazzling Gleam Since Random sets don't give fully optimized EV spreads, Tentacruel's moveset being catered towards defensive seems less than ideal, and I don't see why Tentacruel doesn't opt for more coverage moves to give itself a bit more offensive presence, as well as make use of its Speed. Dewgong: +Whirlpool, +Disable How can you expect this Perish Song set to work when u have zero methods of keeping them there? Disable is an option that synergizes with Perish Song and especially Encore. Muk-Alola: +Memento I don't see why Muk has this but Alolan Muk doesn't. Cloyster: +Explosion Synergizes well with both the Shell Smash set and the hazard control set. Gengar: +Hex Since Gengar has Wisp, Sub, Disable, and Pain Split, Hex could potentially fit nicely in there.

    Exeggutor-Alola: +Giga Drain, +Leech Seed Alolan Eggy's potential is pretty squandered by just giving it 4 moves, already suggested a physical set, so I'm just gonna toss in mentions of Giga Drain for a special STAB move that doesn't force Alolan Eggy out, and Leech Seed because Harvest shenanigans. Marowak-Alola: -Flame Charge, +Fire Punch Would like to suggest getting rid of Flame Charge since it's ass on such a slow mon and weak as Fire STAB, and replacing it with Fire Punch as the generally reliable Fire STAB, as having only Flare Blitz can be inconvenient for non-Rock Head AlolanWaks. Mega Aerodactyl: +Earthquake EQ is too good to pass up on this, especially how well it synergizes with its STABs. Articuno: +Heal Bell I know Cuno isn't the best Heal Bell user, but comparing its moveset with its fellow birds, Cuno doesn't have a standout support move, so I thought to just throw it a bone. Mega Mewtwo X: -Ice Beam, +Ice Punch Ice Punch is much more useful in Randoms while Ice Beam is needlessly selective. My proposed list of changes of mons (Part II): Togekiss: +Dazzling Gleam, +Fire Blast This gives Togekiss significantly more offensive options and presence, especially on sets without Thunder Wave. Jumpluff: +Memento Moar Memento users pls, plus Pluff's Speed makes it a decent user of it and pairs very well with Sleep Powder to force switches.

    Yanmega: +Hidden Power Ground Offers useful coverage against Steels. Mismagius: +Mystical Fire Probably an unnecessary suggestion, but it's not unhelpful coverage for Mismagius (akin to Thunderbolt) and is a decent way to showcase Mystical Fire's buff. The SpA drop can combo nicely with Will-O-Wisp for disruption as well. Dunsparce: -Rock Slide, +Drill Run(?) Not exactly sure what Rock Slide does for Dunsparce compared to its other moves which serve a distinct and important purpose. If you're insistent on including Rock Slide to showcase Dunsparce's flinching factor, then u might as well incorporate the other flinching moves it gets while you're at it, like Zen Headbutt and Dragon Rush. If you intend to make Dunsparce a bit more well-rounded as opposed to sticking to its flinching role, then Drill Run gives Dunsparce a better matchup against Rocks and Steels at least.

    Granbull: -Crunch, +Fire Punch Fairy + Ground coverage is great enough on its own, so Crunch seems really out of place in terms of what it can hit. Fire Punch can at least hit the remainder of Pokemon that can shrug off that coverage, like Skarm and Forretress, while still hitting Bronzong. Qwilfish: +Poison Jab Like Tentacruel, the Random sets' EV spreads mean that the moveset doesn't always cater to its stat distribution, and Randoms Qwilfish has just enough offensive kick that it just feels like a waste that it doesn't have access to its secondary STAB, which would allow it to offensively check Grasses and Fairies and the like.

    Magcargo: +Yawn, +Memento Randoms Magcargo is really underwhelming in general and it won't see too much improvement from move suggestions, but it's better than leaving it in its current state without 2 of the best momentum-grabbing moves in Randoms, right? Corsola: +Head Smash, +Liquidation, +Earthquake Say what you will about this, but there's no denying that Corsola technically has the means to finally pull off the physical set it wanted ever since it received Hustle. Moreover, with Hustle and Random's level scaling, this set can hit much harder than expected, and can be an unpleasant surprise for opponents who greatly look down on Corsola (which is the majority of them).

    Octillery: -Rock Blast Considering Octillery is historically known for having high powered attacks, Rock Blast just seems really out of place on a set like this, and usually just serves to get in the way of Octillery's best coverage moves in most situations. Smeargle: +Nuzzle This prevents Smeargle from being utter Taunt and Magic Bounce fodder, as well as giving it a way to threaten foes after they sacced a mon to Spore. Sceptile: +Swords Dance, +Leaf Blade, +Earthquake, +Acrobatics, +Substitute Mega Sceptile: -Substitute, +Leaf Storm Not gonna lie; not too sure what's going on with Sceptile & MSceptile's movesets here. Why does Sceptile not have an SD set while MScept does? Why does Sceptile lack Sub when it has more obvious reasons to do so (Overgrow Giga Drain, pinch berry) compared to Mega Sceptile? Why does MSceptile not have Leaf Storm while Sceptile does?

    How To Randomize Pokemon Sun

    Beautifly: +Hidden Power Ground Not liking the fact that Beautifly has no way to hit Steels, especially when it doesn't have Tinted Lens; dunno why HP Rock took precedence over this. Shiftry: +Explosion Shiftry can make decent use of this, either as a surprise or used after +2 Atk to utterly brutalize something, and is helped by the fact that few Ghost- or Rock-types ever dare switch into Shiftry.

    Swellow: +Boomburst, +Heat Wave, +Hurricane, +Hidden Power Grass With its Special Attack buff, it goes without saying that Swellow demands a special Scrappy set this time around. Ninjask: +Leech Life, -X-Scissor X-Scissor is outclassed, and health gain is especially notable on a mon that spams Sub all the damn time. Btw, I'm not gonna suggest the same for Shedinja, since Leech Life can actually backfire on it in the presence of a Liquid Ooze mon. Probopass: +Earth Power Considering Probo occasionally gets Magnet Pull, it would want at least a way of hurting some of the Steels it traps. It also offers decent neutral coverage alongside its STABs in general.

    Mega Sableye: +Knock Off, +Foul Play It would probably be remiss to suggest to less experienced players that MSab has to play like a CM wincon all the time, as those two moves allow MSab to adopt a hit-and-run style and stick around for the match much more effectively. Manectric-Mega: +Flamethrower Seems odd that MMane would lack this additional option when Manectric has it. Swalot: +Gunk Shot Don't see why Swalot can't have this as an STAB option alongside Sludge Bomb, especially since this is Swalot's strongest neutral attack. Flygon: +Defog Considering its access to Roost as well as being one of the most hazard-resilient Pokemon in the game, I don't see Defog being a bad option on this, especially when you consider the quality of hazard removers Randoms tends to offer (fuking Lumineon and Armaldo.

    How To Randomize Pokemon Sun